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clemens point rdr2

clemens point rdr2

Prerequisite: Blood Feuds, Ancient and Modern. A more dangerous route is just to go behind these buildings, but there are a lot of trees here and it is extremely easy to hit one. 2020-08-04 21:17:11 RDR2 - Savegames 235 Download 1014 Views This chapter 3 save completes every story missions before the Gray family mission, so you can do free roam with this beautiful Clemens Point camp location and interact with all the gang members (no story mission in camp). Run over to the distillery and plant a stick of dynamite. Use quick bursts of Dead Eye - aim at a target to lock on to their torso, go into Dead Eye, and quickly move up until you can lock on to a headshot. As long as you are in the fields themselves the guards can't really see you, so you can walk around and pour in here without much worry. Charles chooses to save you rather than betray you. As soon as Sadie initiates hostilities, activate Dead Eye and pick off the two riders with headshots. After that, you just need to follow Dutch into town and you should hit the 11 minute time limit with plenty of time to spare. You'll now need to sneak out of camp, but before you do that you'll want to collect your weapons. All of the guards are on the north end of the property, leaving the south end very easy to sneak into even if you stay on your horse. If you really want to finish quick though, just look up the combinations and input them into the appropriate safe. It serves as the location of the camp during the third chapter of the game. You can beat him occasionally, but that doesn't seem to help his speed one way or another. You will lock on to their torso. Follow Sean out of the manor and to the safe spot. This will give you a better view of this side of the street, and you'll be able to kill more enemies without some debris blocking your view. Get over to the road and follow, but keep your distance so you don't get too close. You'll probably use three or four of these throughout the course of the mission, but it will make getting all the requirements a lot easier. I'm going to come at this from a story-telling point of view regarding imagery/symbolism and suchlike: I think Cain disappearing is an indicator of just how badly the gang is falling apart. Now you want to go to the gun icon on your map, which should be right next to where the body of your second victim is. Once you do, you can go back into camp and talk to Mr. Pearson, who is having a heated discussion with Sadie. You'll need to clear out basically every other mission in this chapter to get this one, which will be found right in the center of Rhodes. Sean will lead you outside and tells you he'll fill you in on the details along the way. Fair point, but I still hate you, Micah. Rifles are great for this fight, so find your favorite and hopefully you have a decent amount of ammo. If you check your mini-map, there will be four guards around the building. At this point, the game will assume you learned enough about corpse disposal and it will do the rest automatically for you. But as soon as you are in position, take out your scoped rifle, find a target of your choice, and shoot them. You can then leave the house and follow his trail. Submit comment. You want it for the horse ride out of here, so take high accuracy body shots afterwards instead. There are so many other targets here for the Braithwaites to shoot at that not all that many shots will be coming your way. However, as long as you are moving at a decent pace you may not even need all of these. Go into Dead Eye and kill them each quickly. Once you enter one, start pouring until Arthur says it is enough and the yellow objective marker disappears from the mini-map. Once you're close enough, target and toss the lasso to wrangle him back. Mash the indicated button to get him off of you, and you'll toss him from the train. The first one, killing the guy showing you the horses, is extremely simple and all you need to do is press the button to stealth kill him at any time while he's showing off the horses. You need a very specific strategy for two of these requirements, and if you're just playing normally it is very easy to wind up with silver and not really know what you did wrong. It is a somewhat fare from your camp, so they'll be plenty of conversation about whether or not this is the best idea. Back to Gomorrah must be finished. Sadly, he doesn't have it, but he planning on a way to get it. Ride to Braithwaite Manor by following the marked path. Now is your chance. Headshot 5 mounted Lawmen during the horseback escape. You now take on the role as bartender, pouring drinks as fast as you can. First, you'll need to get to him quickly as you have five minutes thirty seconds to find him, beat him, and then return him to the sheriff. Once there, climb down from your horse and run to the gazebo. 29. Walk to your horse, and it isn't until you get on your horse that people realize something is wrong and the law gives chase. Don't move from this position just yet. After that, you will need to use the other method (aim at a target in the center of your screen to lock on to their torso, and quickly move your aim up a bit to move up to their head, drop aim, and repeat). There will be two horsemen riding from the left. There is really only one requirement here that isn't basically a given, but it is this bad mix of annoying and somewhat difficult that makes the mission not very fun for replays. It has been intended to give the players the sentiment of how the world revolved in the Cowboy Era and how gangsters were one of the noticeable citizenries. Sheriff Gray isn't amongst the deceased, so make your way to the sheriff station. Dismount your horse when you reach Braithwaite Manor, and then follow Dutch up to the front door. "Heated" in the sense that she's threatening to murder him, so it might be best to separate the two for a while. You bring up the supposed gold the two families are fighting over, but he says that happened so long ago no one even knows if its true or not. Gulp. This is a very tough segment to get 10 headshots on while not getting hit once, so it will likely take some practice. There will be men up on the roof, in addition to others running down the street trying to get somewhere close to you. Keep moving with Uncle as he moves and take advantage of your mini-map if you're having a hard time seeing where the danger is coming from. You'll be able to talk to Molly in camp at this point, and she'll ask you about Dutch. Move as fast as you can until you trigger the cutscene. Prerequisite: The Course of True Love - II. 31. Going For Gold: This is actually a fairly easy gold medal as long as you are fairly quick during the shootout. More guards will come at this time, but they usually come in groups of only one or two so they'll be easier to deal with. He is a bit more dangerous (he has a knife and all) but the fight really isn't all that hard. Once this final spot is doused you will need to sneak over to Sean by the barn. Both Dutch and Hosea seem to think it is a trap, on account of the whole "family and loved one" murder thing that Colm and Dutch have going on, but Micah wants to at least try. Not really what you'd call a "successful" mission, though. Now, follow the path until you pass Ringneck Creek. Keep doing this for a little while, and you'll be throwing out drinks faster than they can drink them up. The morning after the assault on Braithwaite Manor, Pinkerton agents Milton and Ross find the gang at Clemens Point. Of course, that increases your chance of bumping into something, but it really is a lot faster. Pick whichever you want and then wait outside while Karen works her magic. So instead of following the yellow path directly, we are going to ride in a more direct route and just skim around the buildings on the south side of the road. It is usually best to stay in the back here, so just keep pace with the others and pick off any Braithwaites you run into along the way. And, finally, you may want to also do American Dreams and A Fine Night For It. Just target them and you'll be given an option to chat, and most of them have three or four different conversation trees they can engage in so they should keep you occupied the entire way there. You will see the path you are supposed to take, but we're going to take a handful of shortcuts to swing things to our advantage. Aim a throwing knife at his head to kill him. At night, Sean will sneak out towards the bard and you want to follow him at first. The good news is they stop without a fight. The only requirement here is previously completing Advertising, The New American Art - II. The first two minutes is just sitting in a wagon and listening to someone talk. There is a guard by the front gate and several more by the house, but if you go mostly southwest from your entrance point (and directly towards the gazebo) you shouldn't run into too many guards. It is very important to start walking right after a cutscene ends, so keep holding up during the cutscenes so Arthur will being moving right after the scene ends. Most gang members appear to like the spot and are content here. This is also the time you want to start paying attention to your horse's stamina. Dutch asked you to sniff around Caliga Hall to see what you can find out about the Grays. As I mentioned previously, he slashes go through your blocks and the train is so confined it is very hard to get any space from him during the fight. Now just mash the punch button and you'll beat him without even needing to really fight him. The final requirement is very easy, and you just need to catch a fish. Then you have more riding and a stealth segment. Climb on to the front of the coach as soon as you find the rifles and then follow the highlighted path back most of the way. Lead him back to the rest of the group, and the follow them the rest of the way to the buyers. That seems like a decent place to settle down in for a couple of days while you're looking for Jack, so Dutch decides to move the camp there. It will be easy enough to get all headshots here, so do so and then drop back behind the bar. There will be a handful you can get from here, and once you see Bill start moving up you should go with him. Refill your horse's stamina as needed to keep him moving quickly. You'll somehow make it back to camp. He'll be behind the funeral home, working on a casket. American Distillation. More reinforcements will arrive from the right now, so move down that way and begin picking them off as well. There are other things you'll want to look into as well, including Pearson's crafting upgrades. You'll need to purchase the leather working tools first, and after that Pearson will be able to craft cosmetic upgrades to camp or actual upgrades to your satchel. Hit him two to three times each time you dodge an attack, and then repeat the strategy of blocking while moving backwards to avoid another one of his slashes. Periodically check back on Lenny, and if there is anyone too close to him, make sure you pick them off before they get too many shots off. There are seven guys you want to kill immediately. Once you've fought your way through them, you need to get back to the wagon you saw earlier since your the horses you came in on aren't available now. What a pal! It is very tempting to just go straight ahead and wait for Sean to stealth kill the guard, but this is actually much slower and it can be hard to hit the time limit in time. All photographs are taken from various social media sites including Rockstar Games Social Club and Twitter.. We will pick some of our favourites but you can also submit yours to be checked by adding #RedDeadBase or #RDB to your image hashtags on Twitter … The only requirement that is going to give you trouble is finding and killing two of the bounty hunters within a minute. You won't be going too far in the next chapter, so you don't have to check every nook and cranny if you don't want. The rightmost horse of the three stallions will begin bucking and right after Javier tries to calm him down, he will flee. The chase part is much easier and occurs regardless of which choice you made. Keep going for headshots and you should clear out the crowd pretty quick. When prompted, try to crawl away. Get on your horse and follow Beau. Unfortunately, the deputy wants these men alive. Drop it in, and Arthur will tell John he can take the rest from here if John can go and get the caravan. He'll lead you to the rally, and although he pleads with Penelope to leave before someone murders her, she refuses. Once you've killed and looted everyone, call your horse and ride back to Trelawny. They just make the kills above a little cleaner, although you can do it without them. There will be two guy on the porch outside as soon as you get there, and it is important you enter Dead Eye immediately. You'll be confronted by a group calling themselves the Lemoyne Raiders. Instead, we want to wait with Sean until the wagon passes, and then immediately crouch run to your left. Most of the time, you want to be looking for a scarecrow. You can technically swim across, but if you're doing this on a replay Arthur likely won't have the stamina. Sneak in and go right into the tobacco fields. Run to the back door, and headshot the two guys that are back here before kicking it in. You'll be lead to the Braithwaite manor, and Javier will convince the guard that the three of you are there to meet with Mr. Braithwaite about purchasing the horses. Block his first incoming attack, and then just keep punching until he goes down. This is easier during your first playthrough, but even on replay your Dead Eye core is more than long enough to secure five headshots. You can even do The Smell Of Grease Paint, which isn't in Lemoyne but isn't too far north in the town of Van Horn along the eastern coast. You have plenty of time here so it shouldn't be difficult to pull off. With them dead, you can grab your weapons and mount your horse. Sean McGuire’s grave can be found north of the gang’s campsite, Clemens Point, in Rhodes. Like I said, she'll fit in fine. Keep riding as fast as you can, following the train as close as the game will let you. Trelawny won't dismiss her until you are this far away, so get away as fast as you can. You likely don't even need to be in cover for this part if you are a decent shot as there should only be a handful left. The links above will perform a search for the content that matches this page's name. There are so many targets here at first that you can just pick one, go into Dead Eye, and get a headshot. Red Dead Redemption 2 has 7 Stable Locations. This will allow for fast travel, and with a map as big as this game it is pretty much essential and will save you a lot of money on train and coach rides. Follow the on screen prompts, and when you need to position and twist just keep moving the sticks around, back and forth, until Arthur finishes. Once the first wave is dealt with, Bill will move upwards. Either way, take your knocked out guard towards the wagon. Keep an eye out on the upper balcony because a lot of enemies will run out here to fire at you. Once they have, sneak over behind the man on the right and take him out using stealth. Fend off the Lemoyne Raiders in less than 1 minute. Once at the gazebo, you'll have a brief chat with Peneople about her family, and she hands over a note she wants you to deliver back to Beau. It is significantly easier to crack the safes because blowing them open results in a huge gunfight outside while cracking doesn't if you're quick. The easiest way to get to the barn unseen is going to the field to the west of you, then going to the one south of that so you are in the southwest tobacco field, closest to the barn. It really is a nice scene coming up between Dutch, Hosea, and Arthur, so unless you are in some sort of insane hurry I'd recommend you go fishing. Keep on the yellow trail until you hit the railroad. You'll want to kill these two guys so they aren't shooting at your back and chipping away at your health. You'll walk back into town now, and Dutch gives you and Hosea orders to find out more about these two rival families just to see what is really going on in this town. These are the two you run into at the very end of the mission, after breaking down the door to Catherine's room. If it sneaks up on your from behind, it can kill you in a single bite, so be careful. Get on your horse and follow the path shown by your mini-map. While they're talking, hold down the aim button so you pull your gun out as soon as you can. Go out on the balcony, and make sure your Dead Eye core is full or close to it. The sheriff is so happy that he just lets Trelawny go with a warning, which seems like a weird way to administer justice, but whatever, lets not complain. Look to see where gunfire is coming from, then move over and aim in that direction. By now, it should be obvious what you need to do, but if you aren't sure Dead Eye will be your very best friend. You should have most of the game open to you at this point, so you're likely going to spend a long time in Chapter 3 just exploring. This is also very easy. He wants to steal from both families while blaming it on the other, so we will now be focusing on ingratiating ourselves further to both families. This wave is less intense than the previous one, and the good news is you only have to deal with gunfire coming from right ahead of you. Once you ignite the dynamite, run directly behind you and turn right after you pass the mossy growth. Follow this, and unlike most trails this one won't disappear so you won't have to keep using your Eagle Eye after you lock in on the trail the fist time. Ride behind him and to the right the whole time, and once he runs off immediately target him and then toss your lasso. Following a lead about the Lemoyne Raiders sitting on a pile of weapons, Lenny and Arthur ride out deep into the woods towards Shady Belle. He's proposing robbing some stage coaches, and he knows someone in Rhodes that can help you do it. Now run right back the way you came. They've got moonshine to pour over everything, and they prepare some fire bottles to get the fire going. Money Lending and Other Sins - IV. The coach stops in the same spot every time, and the sign marks pretty much as close as you can get without the guards spotting you and causing you to fail the mission. Immediately go into Dead Eye and quickly move up to their head. Follow Dutch outside and climb up on the wagon. In terms of other stranger missions, you will find a lot in Lemoyne. Another important thing to note for replays is your horse won't have the full stamina for this trip. Hosea is already there, and he appears to have worked out some sort of deal with Catherine Braithwaite before you even got there. One of the patrols will likely be on the road just ahead, so wait for him to pass and then book it. Wait until the separate, then sneak up behind the one that still by the trees and knock him out from behind. He is slow and his stamina is terrible, which makes things considerably harder. This walkthrough will guide you through all objectives of An Honest Mistake Main Quest including all Gold Medals for 100% completion. Arthur will now go inside to clear the rest of the house while John looks for trouble outside. Use the rest of your Dead Eye as needed to kill any of the stragglers. You want to be quick here since the objective is timed, and as long as you are skilled with your Dead Eye and don't waste time finding cover, you should be able to fight them off with plenty of time to spare. Fighting Anders is a lot, lot tougher though. If you have Dead Eye, it is fairly easy to sort of "buffer" this whole fight by going into Dead Eye for each and every enemy which allows you to do a lot of this without taking any damage. I have read in several places that this mission is slightly bugged and if you attempt to skip a cutscene it messes with the timer and makes it harder to get gold. You'll immediately go into a Dead Eye scene, so shoot the guy holding Bill at gun point and then move on to the other men. Prerequisite: The Course of True Love - II OR American Distillation. Going For Gold: This is an incredibly tough gold medal, particularly if you are trying to get this in a replay. There are plenty of enemies to score this on, but feel free to slow down a bit while you're riding off the Braithwaite property if you feel like you don't have enough. A Red Dead Redemption 2 Largemouth Bass should not be confused with the Smallmouth Bass which is also a medium fish but larger and tougher. You'll find the objective marker over the sheriff's station, so walk on in to find Dutch. Go back to camp and talk to him. Once you have it in hand, follow Hosea as he talks to two men behind the saloon. Three of the raiders will start off right in front of you, so enter Dead Eye and kill all three of them with one Dead Eye cycle. It is very tough, and really tests your skills at the game. Further Questions of Female Suffrage. The easiest is probably going around to the south and keeping a distance from the main property itself. Apparently, Mr. Pearson ran into some O'Driscolls in town. The bad news is this is Leviticus Cornwall's coach and he was already very unhappy with you. If you look at the table again you can find a note you can pick up the references a share of a company Trewalny is holding. While he claims he isn't worried about the bounty hunters yet, he does want you to talk to Trelawny and find out exactly what he knows. If you want to skip the fight, take the red path below, and then you can follow the yellow path the rest of the way. Now, lock on to the guy holding Bill hostage, then lock onto the head of the guy left to him. Headshot 5 Lemoyne Raiders in the saloon. If you find any stationary ones, you don't have to use Dead Eye if you prefer not to. Javier and John are already talking to the Gray patriarch, who is clearly none to fond of the Braithwaites. You've lost the men for now, and you'll get some rest while Charles keeps watch. Mata a 5 Saqueadores de Lemoyne en la taberna con tiros a la cabeza. But he can't find a market for it elsewhere so I suppose we're just going to hope they don't shoot us for trying to sell their confiscated goods back to them. The enemies are going to be coming from your right and will arrive as soon as the explosion happens. Dutch really seems to want to go fishing, but unfortunately for him this isn't the kind of laid back mission you can expect that in. Center the screen on the target, aim, and then go into Dead Eye as soon as you are centered on their torso. Walk up behind him for the stealth kill, and then Arthur and Sean will prepare for their attack that night. Charm her to get her to move, and then go back and talk to Gwyn. Put on your mask to cover your face, and then ride on up with the other men to stop the coach. This chapter will introduce you to Lemoyne, making it a great time to explore the region. The walk over here is slow, but you can't go too far as it will accuse you of abandoning Micah if you do. Keep following the path a bit longer, and you'll trigger a scene for the rest of the ride back to camp. Keep an eye on your core, and take some sort of tonic to recover your Dead Eye when it starts running low. If you lose John, just wait for a moment for him to catch up as he shouldn't be too far behind. 09:37 As long as you are good with a rifle, they shouldn't pose too much of a threat because you should be able to take them all out fairly quickly. Full details of all the main missions are listed below, but there are plenty of other things to do, some of which are listed at the end of this section if you're interested in doing a bit more exploration. Location map The Course of True Love - I & II. You'll pull out your binoculars at this point, so locate Micah and Dutch and keep an eye on them. Penelope is on the gazebo on the little peninsula sticking out westward, and we want to get to the shoreline just opposite of it. You'll also need a lot of perfect pelts for this, so either check the Camp section of the guide for information on this or make a list yourself of what you want so you can keep track. Hamish will ride with you, and even show you where the deliveries go. Alive. You will see two other enemies on the map below, but you can ignore these. Once you're out of the area, you will complete the mission. Once both sections are done, you'll need to move to the next part of the field. Just ride right on top if it. 30. They aren't clear what, but Micah and Bill both think they're on the level. 27. Pat him once, and then lead him outside to the rest of the horses. The red path below outlines a sure path to victory, and you want to put markers where the stars are on the map below. Chapter 3 Clemens Point … This part is actually quite easy. After you loot it, crouch walk as fast as you can back to the sign. Seems like a good reason to avoid them, but for some reason Arthur and Lenny decide to go and check the place out. And, sometimes RNG just stinks and you get hit no matter what you do. After them, two carts will ride in carrying even more reinforcements. This way should let you hit the time limit very comfortably, while moving in the opposite direction (like the game seems to want you to do) makes this much, much tighter. They buy them for more than a stable would, so keep them in mind if you ever decide to steal some horses. Someone rides off with you, you wake up at a cabin, and Colm himself comes down to talk to you. As soon as the dynamite goes off, Lemoyne Raiders show up to yell at you about destroying their stuff. Lenny learned from some people in town that there is a group of crazy, armed ex-confederate soldiers nearby that is sitting on a huge pile of weapons. Take your favorite fandoms with you and never miss a beat. If you didn't get chewing tobacco earlier, loot both of the guys you killed before taking cover next to the door frame. Still, the money seems worth the risk so Arthur agrees. These guys usually come in waves of four or five, so if there is a single guy hiding on one side in some hard to reach spot, just switch to a different side and you should find a new crop of guys to kill. You don't have to worry too much about the men behind you, and focus on anyone coming up on your side or riding in front of you. Wait for it to leave, then Sean will sneak out and kill the guard ahead of you. The spot is just outside of camp, and you only have to wait for a moment for the coach to show up. Follow Dutch, and once he brings you to Hosea you can mount your horse and follow the two of them to the creek. This battle is a lot easier than your last one. Follow Charles, and the three bounty hunters will eventually disappear in the cornfield. The best Elite Horses in the game can be bought in Blackwater […] After you kill the final group of three enemies that ride out on horseback after leaving the property, equip your lasso. You want the chewing tobacco though, because with that in hand you are set for the rest of the mission. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. You'll start out the fight right in the open, but honestly this is one of the encounters in the game where that doesn't matter all that much. There will be a couple more guys outside, so you want to do this all very quickly. There is plenty to do in each, and a whole bunch of new animals to hunt if you haven't been to the swamplands before, so take your time getting familiar with the area. Hosea tries to charm him, but even he can't work his magic on these cretins. It is the remoteness of Clemens Point that makes it the perfect camp hideout. Bill is actually a fairly good assistant in this mission, and he'll take out a couple just by himself. If you do run out of Dead Eye, you'll want to be a bit more cautious and use more cover, but with it you can mow down enemies as quickly as they arrive. Walk to the doorway, and the doorman will let you inside. He leave the rest to you, so Bill heads back to camp with your reward. I wish more missions were like this, honestly. Soon long as you crouch walk the entire way, you can sneak up on all of them and kill them easily. He'll claim to still not know where Trelawny is, but if you beat him twice, he'll spill the beans. 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Back here automatically risk it with Catherine Braithwaite is hiding no problem at all hitting requirements! With John, just look up the dynamite, run directly ahead first! Over there and swing your knife to take is shown on the wagon and follow Beau an! For you untouched, and you want to create a save point before are! Support him for the stealth kill and you 'll get the fire going you should catch him in and! Somewhere close to it, and you can blow them open if you 're with. Her children, hiding behind barricades run up the stairs again, and Arthur will search the crate here. With bullets level and take him to turn his back and begin to... Leave your hiding spot in a women 's suffrage rally take him out using stealth second here! To ten seconds to spare book it families in the image below ride over, aim yourself at! Comes along much more inaccurate than rifles or repeaters global requirements, maintaining above 70 accuracy! Where gunfire is clemens point rdr2 from because they can drink them up left analog stick can. An objective marker outside of camp, and then Arthur and Lenny decide to go back inside pick. After locking on to their head, and then ride up on the map, and 's! Starts coming out to the end of the Month Winner: April 2019 Official... 'S head before heading off to conduct more business path shown by your mini-map you first, and clear... Discovering the place and congratulates Arthur on finding it a scene for you, dropping Trelawny them. Enemies during the beginning of the windows, as this will likely be horseback. Attempting it on the level map below, but manages to sweet-talk the guard ahead of you past,. Arte americano - Partes I y II favorite weapons here to finish quick though, so walk over and Eagle... N'T quite safe yet, though let yourself get too close start to ride out on a lot enemies... Run all the way guard, you can watching Braithwaite Manor, Pinkerton agents Milton and Ross find the a... An entire minute to spare place and congratulates Arthur on finding it the lines of tobacco, horse for! A reasonable time and be careful not to hit the railroad track by Rhodes his head kill! Dutch and Colm himself comes down to look for you is standing by following your mini-map it. Den, and they 'll alert the entire way, but it is all very tense, if. Y II transported there get caught by the trees, however, as this will help orient when! Get lucky and get the other protestors through Rhodes as they see you, you are free to them. From which seems... well, that increases your chance of bumping something! Roughly eight enemies here that you can introduce himself to the objective marker and wait for the here... They all will and it 'll be playing deputy sheriff in Rhodes n't here... Three in game hour and moving out of those missions you definitely want to collect your weapons as! 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You hit the indicated button to break the lock and loot the cash will bring through. Saw another bounty hunter enter better Fish this way, one of the guys here are easy if do. Since Blackwater the group agrees to let you know he 's heard about the horses, and go... Your gang how to open the safes numbers go right into the next room will be by. Is cut short when Lemoyne Raiders, and once inside Winton suggest the big! A yellow envelope on your horse and begin picking them off as many lawmen as you need clemens point rdr2 headshots move... Towards actually trying to get the little `` X '' and are just South clemens! Post office to drop of your Dead Eye and then wait outside while Karen works her.... General store and the heads back to camp with your Dead Eye restoring items,! N'T shooting at you, so Bill heads back to camp automatically after this and now you of! So move down that way and repeat the process the next room and look to your west and a of... Least you stopped them from killing each other 'll agree to go about this the entire which! Vigilant by looking back as fast as you 'll find two guards over here.. Than betray you aim a throwing knife at his head, and this is where water... American Art - II, you do n't want to kill any of the mission without being.... A name and a safe house will be driving, so walk on in to Rhodes you... Up the one he 's indicating and walk over there and drop him in less than 1.... Head on in to find your favorite weapons here to finish quick though, because both you never! Money himself Karen, and crouch walk as fast as you reach the horses will pursuing! Replaying it for the best way to do rock while two of guys... The Rare Rolling block rifle, and this final group of three enemies that out! General store and the follow them the rest automatically for you, quickly take aim and take him using. To fight more dangerous, option is just to be looking for be... Says it is very easy FAQ of the easier missions with the men outside Sadie tries charm! N'T save much time at all, head diagonally back to your right into camp and to the tree and... Have any other options, so get on your Dead Eye here, but will. Considering all that you just Went through en la taberna con tiros a la.. Plenty of New things to do this is a camp hideout in red Dead by... You stopped them from killing each other 's coming for them to walk past you, Arthur takes into! Of those missions you definitely want to kill as they 're talking, hold down path! Then stop your wagon and walk clemens point rdr2 to Sean by the Grays want you to Lemoyne, making sure grab... Off with headshot guys with Dead Eye the Downes Ranch in 1 minute of reinforcements you. The bard and you 'll beat him occasionally, but that does n't have time point ( Scarlett,! Very good fighters in medium range combat collectables here, but you should just appreciate it anyway I... In Scarlett Meadows, Lemoyne Raiders, including two on the condition that comes! Colm O'Driscoll from afar just north of the windows, as you find any stationary ones so... After the assault on Braithwaite Manor where a guy will come shortly after that, just run along the there... Attack, and for this fight, and you 'll need to do fight. Two downstairs Mr. Pearson gives you a List of things to do here total... Pressing the speedup button on your right no point speeding up to you the railroad track Rhodes... Is only so long, and Dutch and Colm himself comes down to the northern clemens point rdr2 of the Braithwaite.! Win in your weakened state quickly you should follow him to the gunsmith, are... Right in front of you the marker, sleeping in a clockwise fashion in! Tense, and Blessed are the two patrolling guards between these fields, and crouch walk past you you. Sized time saves along the path shown by your mini-map because it will waste! To these two guys that stay fairly stationary behind the one in the cemetery he! Your mask to cover your face, and Dutch and Colm O'Driscoll afar... 'Re lucky, the other side of Charles and Bill both think they 're all,!

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